Research


The Behaviour Wizard...
Purple Path!

Purple Path behavior



















If you want someone to increase the intensity or duration of abehavior foreveryou are seeking a Purple Path Behavior.
Examples include:
  • Health: Exercise 10 minutes more each day, from now on.
  • Environment: Eat more fruits and vegetables each day into the future.
  • Commerce: Save 10% more of your paycheck each month forever.
Many people seek Purple Path behaviors. They are already doing something good, like exercising, and they are ready to take it to the next level. This increased intensity or duration of a familiar behavior (like exercise) is what Purple Path is all about.
To achieve a Purple Path Behavior, it is necessary to alter at least one element from the Fogg Behavior Model:
  1. Increase the number of "triggers" leading to the desirable behavior.
  2. Enhance "ability" to perform the behavior (make it easier to do)
  3. Amplify "motivation" for doing the behavior with intrinsic and extrinsic motivators.
    Our Resource Guide for Purple Path Behaviors explains specific techniques and tools for achieving increasing the intensity of a behavior one-time. It also highlights successful programs and online systems that exist for this purpose.



    Designing for the Social Web: The Usage Lifecycle
    The Usage Lifecycle is a simple model that looks at interaction from the user’s standpoint…at the stages a person goes through as they learn about and get up to speed with your product or service.
    Babycenter.com has a really great newsletter. Once you tell the site when you’re expecting, it sends you a weekly newsletter targeted at the specific stage of pregnancy you’re in. At 4.5 months, for example, it tells you that your baby weighs about 10.5 ounces and is 10 inches long. This information is timely and relevant…it knows exactly what stage you’re in and helps you deal with the stresses and questions at that point.
    The key to babycenter’s ability to deliver a relevant newsletter is that they know your delivery date. Once they know that, they know *a lot* about what you’re going through, as pregnancy is a well-defined process that is mostly the same for everyone. Nine month cycle. Kid. Simple.
    Can people designing products of all sorts take advantage of this lifecycle process? Yes, I think they can. One of the primary ideas in my new book, Designing for the Social Web is a similar kind of lifecycle, what I call the “Usage Lifecycle”. The usage lifecycle isn’t as clear cut as pregnancy is, but it recognizes that people go through a progression as they use software. They go from not knowing much at all (like parents early on in pregnancy) to feeling comfortable with the product (like, say, when parents become grandparents :D ) to finally being passionate users.


    Usage Lifecycle

    The Stages of the Usage Lifecycle

    The stages of the lifecycle are straightforward and simple. You can dive into lots more depth as your application warrants, and you can add stages, but for the most part these five stages apply to almost all software.
    • Unaware This isn’t so much a stage as it is a starting point. Most people are in this stage: completely unaware of your product.
    • Interested These people are interested in your product, but are not yet users. They have lots of questions about how it works and what value it provides.
    • First-time Use These people are using your software for the first time, a crucial moment in their progression.
    • Regular Use These people are those who use your software regularly and perhaps pay for the privilege.
    • Passionate Use These people are the ultimate goal: passionate users who spread their passion and build a community around your software

    Note that each of these stages describes people, as opposed to a product or a market. It describes the different types of relationships people have with your software product. Have they used it yet? Have they even heard about it? What questions do they have?
    Each of the stages are separated by hurdles. The hurdle between the “unaware” stage and the “interested” stage is “awareness”. At this stage what you need to do is make people aware of your product. How do you get people aware of what you’re doing? How do you get them interested and wanting to know more? How do you begin the conversation of what you do and carry that over into a meaningful relationship?
    The lifecycle is particularly relevant to web-based software because the product is inextricable from the service. The product is the service. If a person has a question about what your software does, for example, you can literally build that answer into the software itself. One of my favorite examples at the moment is Tripit.com. Tripit’s design is great at moving people from the “interested” stage to the “first-time use” stage, getting people over the hurdle of “sign-up”.
    One of the ways that Tripit does this is by clearly explaining exactly what their service is and does. While this may seem like an easy thing to do, it’s actually quite hard. To boil the essence of your software down into a handy 3-pane “how it works” graphic seems like child’s-play. But only the resulting graphic is simple. Creating the simple thing is the difficult part.
    TripIt | How it Works
    Another way that Tripit helps people get over the hurdle of sign-up is to make it super easy to sign up in the first place. They have a great feature that lets you simply forward them an email from a recent flight or hotel booking. They take that booking email and auto-create an account for you. No sign-up page to create an account. All you do is send an email.
    TripIt | Organize your travel
    One of the problems I’ve seen over and over (and I’ve been guilty of this myself) is to recognize the stages while talking to people face to face, answering their questions, but then failing to bake that knowledge into the interface itself. By formalizing this conversation with the usage lifecycle, you can begin to set up a process of describing each stage in-depth, and then creating screens with that exact same information placed right on your web site. Just like Tripit does.
    The usage lifecycle isn’t a new idea. It’s very similar to what a good salesman does when they target customers. They find out where the person is in the purchase lifecycle, and then tailor their message to get people moving along toward purchase. They answer the same questions over and over, point out the same features and benefits over and over. The lifecycle for any particular product or service is remarkably stable…it’s only a matter of identifying the lifecycle and designing for it. What babycenter has done with pregnancy, we should all be able to do with the usage lifecycle of our software.
    So that’s an introduction to the usage lifecycle. I’ll be blogging more about the lifecycle as I work through the sections of my book: Designing for the Social Web.


    Delkonklusion

    Vores problem som vi skal løse er den dalende motivation. Til at gøre det, benytter vi os af værktøjet, The Behavior Wizard. Vi kan tilføje flere "triggers" ved hjælp af en web-applikation, som måler ens fremgang og giver en påmindelser som man selv har sat ved hjælp af et lyskurve-skema.
    "Ability" Vi kan overskueliggøre forbrugerens dagligdag ved hjælp af et lyskurve skema. På den måde kan man se hvornår man rent faktisk har tid til at løbe. Det gør at man bliver gjort opmærksom på hvor meget "spildtid" man faktisk har, derudover vil den også integreres med ens egen kalender, og vil give notifikationer når man træder ind i en træningsklar tidszone. "How-To" Træningsvideoer med Henrik, som gør det nemmere at træne derhjemme, hvis man ikke er til  eller ikke har tid til at gå i træningscenteret.
    "Motivation" - Vi vil øge motivationen ved hjælp af konkurrence imellem firmaer/medarbejdere eller internt f.eks. med en belønning (julefrokost, præmie, badges etc.). Man kunne også prøve at rette det mod firmaets ledelse, for at "menneskeliggøre" chefen og bruge ham som ambassadør eller ildsjæl for projektet. For på den måde at skabe et bedre miljø på arbejdspladsen mellem ledelsen og de ansatte.
    Vi indkorporerer en lukket facebook gruppe til dem som bruger denne web-app og gerne vil offentliggøre deres resultater. Det kan også bruges til at sprede budskabet om et nyt event der er blevet oprettet.

    The Usage Lifecycle beskriver hvordan brugeren går fra ikke at kende noget til app'en, og til sidst bliver en engageret bruger der spreder budskabet videre. i artiklen beskriver de alle de forskellige trin i processen, om hvordan man som udvikler kan komme brugeren i forkøbet.

    En af de store udløsere er 1-2-3 step-by-step billedet:
    TripIt | How it Works

    Vi har tænkt os at lave vores version på Aktiv Firma Sundheds hjemmeside. Vi vil bruge den til at skaffe nye kunder til firmaet. Når nye besøgende kommer ind på siden og ser illustrationen, så er det forhåbentlig nok til at man bliver interesseret og klikker længere ind i siden.

    I de sidste trin af The Usage Lifecycle er der:

    Regular Use These people are those who use your software regularly and perhaps pay for the privilege.Passionate Use These people are the ultimate goal: passionate users who spread their passion and build a community around your software

    Der er her vi gerne vil have Aktiv Firma Sundheds kunder hen. Når brugerne selv bliver ambassadører for app'en. De er selv med til at uploade nye events, skrive nyheder og uploade billeder, gøre app'en "levende".

    1 kommentar:

    1. Det kan være en god idé, at lave en opsummering/delkonklusion på de ting I lægger ind. Og skrive lidt om, hvordan I kan/vil bruge denne information i jeres proces

      SvarSlet